Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
A move is guaranteed to be valid and is placed on an empty block.
Once a winning condition is reached, no more moves is allowed.
A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.
Once a winning condition is reached, no more moves is allowed.
A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.
TicTacToe toe = new TicTacToe(3);
toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |
toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |
toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|
toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|
toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|
toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|
toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|
Follow up:
Could you do better than O(n2) per move() operation?
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|
Follow up:
Could you do better than O(n2) per move() operation?
Hint:
Could you trade extra space such that move() operation can be done in O(1)?
You need two arrays: int rows[n], int cols[n], plus two variables: diagonal, anti_diagonal.
You need two arrays: int rows[n], int cols[n], plus two variables: diagonal, anti_diagonal.
Initialize a 1-d array of size n for rows, cols, diagonals and reverse diagonals. Every time player moves, corresponding row, col, diagonal and reverse diagonal increases. Otherwise those coordinates decreases. If certain element equals n, we have a winner.
public class TicTacToe {
int[] rows;
int[] cols;
int[] diags;
int[] revDiags;
int n;
public TicTacToe (int n) {
this.n = n;
rows = new int[n];
cols = new int[n];
diags = new int[n];
revDiags = new int[n];
}
public int move(int row, int col, int player) {
if (player == 1) {
rows[row]++;
cols[col]++;
if (row == col) {
diags[row]++;
}
if (row + col == n - 1) {
revDiags[row]++;
}
if (rows[row] == n
|| cols[col] == n
|| diags[row] == n
|| revDiags[row] == n) {
return player;
}
} else {
rows[row]--;
cols[col]--;
if (row == col) {
diags[row]--;
}
if (row + col == n - 1) {
revDiags[row]--;
}
if (rows[row] == -n
|| cols[col] == -n
|| diags[row] == -n
|| revDiags[row] == -n) {
return player;
}
}
return 0;
}
}
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